SPIRV-Cross/reference/opt
Hans-Kristian Arntzen a3fe9756d2 MSL: Support ClipDistance as an input stage variable.
MSL does not support this, so we have to emulate it by passing it around
as a varying between stages. We use a special "user(clipN)" attribute
for this rather than locN which is used for user varyings.
2019-12-02 13:19:42 +01:00
..
shaders Merge branch 'deps' of git://github.com/dj2/SPIRV-Cross 2019-11-06 10:43:17 +01:00
shaders-hlsl Move all .invalid shaders into no-opt folders. 2019-11-05 13:19:19 -05:00
shaders-msl MSL: Support ClipDistance as an input stage variable. 2019-12-02 13:19:42 +01:00
shaders-ue4/asm MSL: Support ClipDistance as an input stage variable. 2019-12-02 13:19:42 +01:00