SPIRV-Cross/reference/opt/shaders-ue4/asm
Hans-Kristian Arntzen a3fe9756d2 MSL: Support ClipDistance as an input stage variable.
MSL does not support this, so we have to emulate it by passing it around
as a varying between stages. We use a special "user(clipN)" attribute
for this rather than locN which is used for user varyings.
2019-12-02 13:19:42 +01:00
..
frag MSL: Fix automatic binding allocation for image atomic buffers. 2019-11-28 11:07:44 +01:00
tesc Roll GLSLang and SPIRV-Tools 2019-11-05 10:07:15 -05:00
tese MSL: Support ClipDistance as an input stage variable. 2019-12-02 13:19:42 +01:00
vert MSL: Do not generate UnsafeArray<> for any array inside buffer objects. 2019-10-24 12:22:30 +02:00