SPIRV-Cross/reference/shaders-hlsl-no-opt/asm/frag/scalar-select.spv14.asm.frag

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struct _15
{
float _m0;
};
static const _15 _25 = { 0.0f };
static const _15 _26 = { 1.0f };
static const float _29[2] = { 0.0f, 1.0f };
static const float _30[2] = { 1.0f, 0.0f };
static float4 FragColor;
struct SPIRV_Cross_Output
{
float4 FragColor : SV_Target0;
};
void spvSelectComposite(out _15 out_value, bool cond, _15 true_val, _15 false_val)
{
if (cond)
{
out_value = true_val;
}
else
{
out_value = false_val;
}
}
void spvSelectComposite(out float out_value[2], bool cond, float true_val[2], float false_val[2])
{
if (cond)
{
out_value = true_val;
}
else
{
out_value = false_val;
}
}
void frag_main()
{
FragColor = false ? float4(1.0f, 1.0f, 0.0f, 1.0f) : float4(0.0f, 0.0f, 0.0f, 1.0f);
FragColor = false ? 1.0f.xxxx : 0.0f.xxxx;
FragColor = float4(bool4(false, true, false, true).x ? float4(1.0f, 1.0f, 0.0f, 1.0f).x : float4(0.0f, 0.0f, 0.0f, 1.0f).x, bool4(false, true, false, true).y ? float4(1.0f, 1.0f, 0.0f, 1.0f).y : float4(0.0f, 0.0f, 0.0f, 1.0f).y, bool4(false, true, false, true).z ? float4(1.0f, 1.0f, 0.0f, 1.0f).z : float4(0.0f, 0.0f, 0.0f, 1.0f).z, bool4(false, true, false, true).w ? float4(1.0f, 1.0f, 0.0f, 1.0f).w : float4(0.0f, 0.0f, 0.0f, 1.0f).w);
FragColor = float4(bool4(false, true, false, true));
_15 _38;
spvSelectComposite(_38, false, _25, _26);
_15 _32 = _38;
float _39[2];
spvSelectComposite(_39, true, _29, _30);
float _33[2] = _39;
}
SPIRV_Cross_Output main()
{
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.FragColor = FragColor;
return stage_output;
}