SPIRV-Cross/reference/shaders-msl/frag/builtins.frag

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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_in
{
float4 vColor [[user(locn0)]];
};
struct main0_out
{
float4 FragColor [[color(0)]];
float gl_FragDepth [[depth(any)]];
};
fragment main0_out main0(main0_in in [[stage_in]], float4 gl_FragCoord [[position]])
{
main0_out out = {};
out.FragColor = gl_FragCoord + in.vColor;
out.gl_FragDepth = 0.5;
return out;
}