SPIRV-Cross/reference/shaders-hlsl/frag/constant-buffer-array.sm51.frag

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struct CBO_1
{
float4 a;
float4 b;
float4 c;
float4 d;
};
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ConstantBuffer<CBO_1> cbo[2][4] : register(b4);
cbuffer push
{
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float4 PushMe_a : packoffset(c0);
float4 PushMe_b : packoffset(c1);
float4 PushMe_c : packoffset(c2);
float4 PushMe_d : packoffset(c3);
};
static float4 FragColor;
struct SPIRV_Cross_Output
{
float4 FragColor : SV_Target0;
};
void frag_main()
{
FragColor = cbo[1][2].a;
FragColor += cbo[1][2].b;
FragColor += cbo[1][2].c;
FragColor += cbo[1][2].d;
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FragColor += PushMe_a;
FragColor += PushMe_b;
FragColor += PushMe_c;
FragColor += PushMe_d;
}
SPIRV_Cross_Output main()
{
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.FragColor = FragColor;
return stage_output;
}