46 lines
708 B
GLSL
46 lines
708 B
GLSL
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struct CBO
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{
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float4 a;
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float4 b;
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float4 c;
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float4 d;
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};
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ConstantBuffer<CBO> cbo[2][4] : register(b4);
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struct PushMe
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{
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float4 a;
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float4 b;
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float4 c;
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float4 d;
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};
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ConstantBuffer<PushMe> push;
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static float4 FragColor;
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struct SPIRV_Cross_Output
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{
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float4 FragColor : SV_Target0;
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};
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void frag_main()
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{
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FragColor = cbo[1][2].a;
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FragColor += cbo[1][2].b;
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FragColor += cbo[1][2].c;
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FragColor += cbo[1][2].d;
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FragColor += push.a;
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FragColor += push.b;
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FragColor += push.c;
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FragColor += push.d;
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}
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SPIRV_Cross_Output main()
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{
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frag_main();
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SPIRV_Cross_Output stage_output;
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stage_output.FragColor = FragColor;
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return stage_output;
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}
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