SPIRV-Cross/reference/shaders-msl-no-opt/frag/nonuniform-constructor.msl2.frag

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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float4 FragColor [[color(0)]];
};
struct main0_in
{
float2 vUV [[user(locn0)]];
int vIndex [[user(locn1)]];
};
fragment main0_out main0(main0_in in [[stage_in]], array<texture2d<float>, 10> uTex [[texture(0)]], sampler Immut [[sampler(0)]])
{
main0_out out = {};
out.FragColor = uTex[in.vIndex].sample(Immut, in.vUV);
return out;
}