SPIRV-Cross/reference/shaders-msl-no-opt/frag
Bill Hollings 4a42191240 MSL: Fix regression error in argument buffer runtime arrays.
Argument buffers can contain multiple runtime arrays if they have fixed
lengths as specified by the binding API. Regression error had assumed each
runtime array is in separate argument buffer with undefined array length.

- Add CompilerMSL::is_var_runtime_size_array() to include test for
  setting of array length via CompilerMSL::add_msl_resource_binding().

- Fixed unrelated test case MSL compile syntax failure when acceleration
  structure is the first entry point function argument (unrelated).
2023-11-02 23:53:59 -04:00
..
16bit-constants.invalid.frag Move .invalid. test shaders to the more appropriate subfolders. 2019-11-06 10:40:37 +01:00
combined-sampler-parameter-names.asm.frag Use --preserve-numeric-ids when assembling test shaders. 2023-06-23 14:54:16 -07:00
demote-to-helper.vk.nocompat.msl21.invalid.frag Move .invalid. test shaders to the more appropriate subfolders. 2019-11-06 10:40:37 +01:00
depth-image-gather.asm.frag MSL: Do not use component::x gather for depth2d textures. 2020-10-26 10:18:17 +01:00
force-active-resources.msl2.argument..force-active.discrete.frag MSL: Add support for force-activating IAB resources. 2020-01-16 11:12:06 +01:00
fp16.desktop.invalid.frag Add relax_nan_checks options. 2022-03-03 14:50:56 +01:00
image-gather.frag MSL: Fix regression in image gather handling. 2020-11-06 16:21:30 +01:00
in_block_assign.frag MSL: Use var name instead of var-type name for flattened interface members. 2022-03-04 11:38:53 -05:00
min-max-clamp.invalid.asm.frag Move .invalid. test shaders to the more appropriate subfolders. 2019-11-06 10:40:37 +01:00
min-max-clamp.relax-nan.invalid.asm.frag Add relax_nan_checks options. 2022-03-03 14:50:56 +01:00
nonuniform-constructor.msl2.frag GLSL: Emit nonuniformEXT in correct place for late-combined samplers. 2020-12-07 13:00:15 +01:00
pixel-interlock-simple-callstack.msl2.frag MSL: Do not override variable name late. 2023-03-30 18:30:44 +02:00
pull-interpolant-access-chain.msl23.frag MSL: Add test for scalar access chain pull interpolant. 2021-07-13 12:25:18 +02:00
ray-query-mutability.spv14.vk.msl24.frag MSL: Fix regression error in argument buffer runtime arrays. 2023-11-02 23:53:59 -04:00
scalar-block-layout-ubo-std430.vk.nocompat.invalid.frag Move .invalid. test shaders to the more appropriate subfolders. 2019-11-06 10:40:37 +01:00
shadow-compare-global-alias.invalid.frag MSL: Rethink how opaque descriptors are passed to leaf functions. 2022-01-18 14:40:52 +01:00
struct-bool-edge-cases.frag MSL: Consider changed array types for array-of-constant-bool in struct. 2023-06-07 13:54:50 +02:00
subgroups.nocompat.invalid.vk.msl22.frag MSL: Support synthetic functions in function constants. 2021-09-28 19:10:16 -04:00
subpass-input-attachment-index-fallback.msl20.ios.framebuffer-fetch.frag MSL: Use input attachment index directly for resource index fallback. 2020-07-06 09:49:46 +02:00
subpass-input-attachment-index-fallback.msl23.framebuffer-fetch.frag MSL: Allow framebuffer fetch on Mac in MSL 2.3. 2020-10-29 10:50:59 -05:00
subpass-input-function-argument.framebuffer-fetch.ios.frag MSL: Fix case where subpassInput is passed to leaf functions. 2020-04-27 11:29:21 +02:00
subpass-input-function-argument.framebuffer-fetch.msl23.frag MSL: Allow framebuffer fetch on Mac in MSL 2.3. 2020-10-29 10:50:59 -05:00
subpass-input.decoration-binding.framebuffer-fetch.msl23.argument.frag MSL: Fix various bugs with framebuffer fetch on macOS and argument buffers. 2021-01-08 10:19:18 +01:00
subpass-input.decoration-binding.framebuffer-fetch.msl23.frag MSL: Fix various bugs with framebuffer fetch on macOS and argument buffers. 2021-01-08 10:19:18 +01:00
subpass-input.decoration-binding.ios.framebuffer-fetch.msl2.argument.frag MSL: Always use input_attachment_index for framebuffer fetch binding. 2021-01-08 10:17:42 +01:00
subpass-input.decoration-binding.ios.framebuffer-fetch.msl2.frag MSL: Fix various bugs with framebuffer fetch on macOS and argument buffers. 2021-01-08 10:19:18 +01:00
texture-access-int.swizzle.frag MSL: Use rint() instead of round() to round array coordinates. 2023-01-18 19:34:29 -08:00
texture-access-leaf.swizzle.frag MSL: Use rint() instead of round() to round array coordinates. 2023-01-18 19:34:29 -08:00
texture-access-uint.swizzle.frag MSL: Use rint() instead of round() to round array coordinates. 2023-01-18 19:34:29 -08:00
texture-access.swizzle.frag MSL: Use rint() instead of round() to round array coordinates. 2023-01-18 19:34:29 -08:00
texture-gather-uint-component.asm.frag Handle odd type for textureGather component. 2021-06-03 11:37:45 +02:00
ubo-array-multiple-structs-access-chain.argument.msl2.frag MSL: Fix access chain for deep struct hierarchy on array of buffers. 2020-03-31 14:17:29 +02:00
ubo-array-multiple-structs-access-chain.frag MSL: Fix access chain for deep struct hierarchy on array of buffers. 2020-03-31 14:17:29 +02:00
ubo-offset-out-of-order.frag MSL: Redirect member indices when buffer has been sorted by Offset. 2020-04-30 11:48:53 +02:00
variables.zero-initialize.frag Add support for forcefully zero-initialized variables. 2020-03-26 13:38:27 +01:00
volatile-helper-invocation.msl23.spv16.frag MSL: Manually update BuiltInHelperInvocation when a fragment is discarded. 2022-11-19 23:48:26 -08:00