SPIRV-Cross/reference/shaders-msl-no-opt/frag/volatile-helper-invocation.msl23.spv16.frag
Chip Davis c7ce92a95b MSL: Manually update BuiltInHelperInvocation when a fragment is discarded.
Some Metal devices have a bug where `simd_is_helper_thread()` won't
return true after a fragment has been discarded. We can work around this
by manually setting `gl_HelperInvocation` upon discarding a fragment.
This is fairly unintrusive, so it is enabled by default. I've made it an
option so that, when the bug is fixed, we can disable it.
2022-11-19 23:48:26 -08:00

26 lines
517 B
GLSL

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float FragColor [[color(0)]];
};
fragment main0_out main0()
{
main0_out out = {};
bool gl_HelperInvocation = {};
gl_HelperInvocation = simd_is_helper_thread();
bool _12 = gl_HelperInvocation;
float _15 = float(_12);
out.FragColor = _15;
gl_HelperInvocation = true, discard_fragment();
bool _16 = gl_HelperInvocation;
float _17 = float(_16);
out.FragColor = _17;
return out;
}