SPIRV-Cross/reference/opt/shaders/asm/vert/invariant.sso.asm.vert

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2018-03-01 11:30:55 +00:00
#version 450
out gl_PerVertex
{
vec4 gl_Position;
};
invariant gl_Position;
void main()
{
gl_Position = vec4(1.0);
}