12 lines
208 B
GLSL
12 lines
208 B
GLSL
|
#version 450
|
||
|
|
||
|
layout(location = 0) out vec4 FragColors[2];
|
||
|
layout(location = 2) out vec4 FragColor;
|
||
|
|
||
|
void main()
|
||
|
{
|
||
|
FragColors = vec4[](vec4(1.0, 2.0, 3.0, 4.0), vec4(10.0));
|
||
|
FragColor = vec4(5.0);
|
||
|
}
|
||
|
|