SPIRV-Cross/shaders/desktop-only/vert/clip-cull-distance.desktop.vert

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2017-03-05 11:44:29 +00:00
#version 450
void main()
{
gl_Position = vec4(10.0);
gl_ClipDistance[0] = 1.0;
gl_ClipDistance[1] = 4.0;
gl_CullDistance[0] = 4.0;
gl_CullDistance[1] = 9.0;
}