SPIRV-Cross/shaders/desktop-only/vert/clip-cull-distance.desktop.vert
2017-03-05 12:47:03 +01:00

11 lines
175 B
GLSL

#version 450
void main()
{
gl_Position = vec4(10.0);
gl_ClipDistance[0] = 1.0;
gl_ClipDistance[1] = 4.0;
gl_CullDistance[0] = 4.0;
gl_CullDistance[1] = 9.0;
}