SPIRV-Cross/reference/opt/shaders-msl/comp/read-write-only.comp

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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct SSBO2
{
float4 data4;
float4 data5;
};
struct SSBO0
{
float4 data0;
float4 data1;
};
struct SSBO1
{
float4 data2;
float4 data3;
};
constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u);
kernel void main0(device SSBO2& _10 [[buffer(0)]], const device SSBO0& _15 [[buffer(1)]], device SSBO1& _21 [[buffer(2)]])
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{
_10.data4 = _15.data0 + _21.data2;
_10.data5 = _15.data1 + _21.data3;
}