SPIRV-Cross/shaders-msl/flatten/rowmajor.flatten.vert

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#version 310 es
layout(std140) uniform UBO
{
layout(column_major) mat4 uMVPR;
layout(row_major) mat4 uMVPC;
layout(row_major) mat2x4 uMVP;
};
layout(location = 0) in vec4 aVertex;
void main()
{
vec2 v = aVertex * uMVP;
gl_Position = uMVPR * aVertex + uMVPC * aVertex;
}