SPIRV-Cross/shaders-msl/flatten/rowmajor.flatten.vert
Bill Hollings 5ee6b46087 Fixes from review of PR #373.
Code fixes from review.
Refactor MSL tests back to using the SPIRV-Tools
and glslang loaded by checkout_glslang_spirv_tools.sh.
2018-01-05 23:22:36 -05:00

17 lines
287 B
GLSL

#version 310 es
layout(std140) uniform UBO
{
layout(column_major) mat4 uMVPR;
layout(row_major) mat4 uMVPC;
layout(row_major) mat2x4 uMVP;
};
layout(location = 0) in vec4 aVertex;
void main()
{
vec2 v = aVertex * uMVP;
gl_Position = uMVPR * aVertex + uMVPC * aVertex;
}