SPIRV-Cross/shaders-hlsl/frag/boolean-mix.frag

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#version 310 es
precision mediump float;
layout(location = 0) in vec2 x0;
layout(location = 0) out vec2 FragColor;
void main()
{
FragColor = x0.x > x0.y ? vec2(1.0, 0.0) : vec2(0.0, 1.0);
}