85 lines
1.6 KiB
GLSL
85 lines
1.6 KiB
GLSL
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static const float4 _34[2] = { 0.0f.xxxx, 0.0f.xxxx };
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static float4 vInput;
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static float4 FragColor;
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struct SPIRV_Cross_Input
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{
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float4 vInput : TEXCOORD0;
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};
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struct SPIRV_Cross_Output
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{
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float4 FragColor : SV_Target0;
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};
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static float4 _32;
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void frag_main()
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{
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float4 _37 = vInput;
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float4 _38 = _37;
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_38.x = 1.0f;
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_38.y = 2.0f;
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_38.z = 3.0f;
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_38.w = 4.0f;
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FragColor = _38;
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float4 _6 = _37;
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_6.x = 1.0f;
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_6.y = 2.0f;
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_6.z = 3.0f;
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_6.w = 4.0f;
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FragColor = _6;
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float4 _42 = _37;
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_42.x = 1.0f;
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_42.y = 2.0f;
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_42.z = 3.0f;
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_42.w = 4.0f;
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FragColor = _42;
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float4 _44 = _37;
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_44.x = 1.0f;
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float4 _45 = _44;
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_45.y = 2.0f;
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float4 _46 = _45;
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_46.z = 3.0f;
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float4 _47 = _46;
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_47.w = 4.0f;
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FragColor = _47 + _44;
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FragColor = _47 + _45;
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float4 _49;
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_49.x = 1.0f;
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_49.y = 2.0f;
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_49.z = 3.0f;
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_49.w = 4.0f;
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FragColor = _49;
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float4 _53 = 0.0f.xxxx;
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_53.x = 1.0f;
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FragColor = _53;
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float4 _54[2] = _34;
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_54[1].z = 1.0f;
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_54[0].w = 2.0f;
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FragColor = _54[0];
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FragColor = _54[1];
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float4x4 _58 = float4x4(0.0f.xxxx, 0.0f.xxxx, 0.0f.xxxx, 0.0f.xxxx);
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_58[1].z = 1.0f;
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_58[2].w = 2.0f;
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FragColor = _58[0];
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FragColor = _58[1];
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FragColor = _58[2];
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FragColor = _58[3];
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float4 PHI;
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PHI = _46;
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float4 _65 = PHI;
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_65.w = 4.0f;
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FragColor = _65;
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}
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SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
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{
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vInput = stage_input.vInput;
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frag_main();
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SPIRV_Cross_Output stage_output;
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stage_output.FragColor = FragColor;
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return stage_output;
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}
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