SPIRV-Cross/reference
Hans-Kristian Arntzen 2a49f7e82d MSL: Fix restrict vs __restrict incompatibility.
restrict was supported, but it broke in MSL 3.0. __restrict works on all
versions, so opt for that instead.

Also check for RestrictPointer decoration and refactor to_restrict() to
not take optional parameter to make it more obvious when implied space
character is added.
2022-10-26 17:52:47 +02:00
..
opt MSL: Fix restrict vs __restrict incompatibility. 2022-10-26 17:52:47 +02:00
shaders Update mesh/task test references. 2022-09-12 12:46:14 +02:00
shaders-hlsl Merge pull request #1946 from KhronosGroup/fix-1943 2022-05-18 19:22:45 +02:00
shaders-hlsl-no-opt HLSL: Improve support for VertexInfo aux struct. 2022-10-03 13:31:27 +02:00
shaders-msl MSL: Fix restrict vs __restrict incompatibility. 2022-10-26 17:52:47 +02:00
shaders-msl-no-opt MSL: Fix restrict vs __restrict incompatibility. 2022-10-26 17:52:47 +02:00
shaders-no-opt Update mesh/task test references. 2022-09-12 12:46:14 +02:00
shaders-reflection remove newline at eof 2022-04-26 19:15:51 +02:00
shaders-ue4/asm MSL: only fix up gl_FragCoord if really necessary. 2022-09-13 18:50:57 +08:00
shaders-ue4-no-opt/asm Update dependencies. 2022-09-02 14:58:04 +02:00