SPIRV-Cross/reference/shaders-msl-no-opt
Hans-Kristian Arntzen 2a49f7e82d MSL: Fix restrict vs __restrict incompatibility.
restrict was supported, but it broke in MSL 3.0. __restrict works on all
versions, so opt for that instead.

Also check for RestrictPointer decoration and refactor to_restrict() to
not take optional parameter to make it more obvious when implied space
character is added.
2022-10-26 17:52:47 +02:00
..
asm MSL: Handle partial access chains with array-of-UBO/SSBO. 2022-10-26 11:33:04 +02:00
comp MSL: Fix restrict vs __restrict incompatibility. 2022-10-26 17:52:47 +02:00
components MSL: Handle array with component when we cannot rely on user() attrib. 2021-05-21 13:46:33 +02:00
frag MSL: Use var name instead of var-type name for flattened interface members. 2022-03-04 11:38:53 -05:00
packing MSL: Do not emit swizzled writes in packing fixups. 2020-07-06 10:03:46 +02:00
tesc MSL: Fix '--msl-multi-patch-workgroup' out of bounds reads when dispatching more threads than control points (#1662) 2021-04-29 20:01:26 +02:00
tese MSL: Support "raw" buffer input in tessellation evaluation shaders. 2022-10-18 14:58:59 -07:00
vert MSL: Rethink how opaque descriptors are passed to leaf functions. 2022-01-18 14:40:52 +01:00
vulkan/frag MSL: Rethink how opaque descriptors are passed to leaf functions. 2022-01-18 14:40:52 +01:00