SPIRV-Cross/reference/opt
Hans-Kristian Arntzen 2a49f7e82d MSL: Fix restrict vs __restrict incompatibility.
restrict was supported, but it broke in MSL 3.0. __restrict works on all
versions, so opt for that instead.

Also check for RestrictPointer decoration and refactor to_restrict() to
not take optional parameter to make it more obvious when implied space
character is added.
2022-10-26 17:52:47 +02:00
..
shaders Update mesh/task test references. 2022-09-12 12:46:14 +02:00
shaders-hlsl Roll dependencies. 2022-05-27 13:28:25 +02:00
shaders-msl MSL: Fix restrict vs __restrict incompatibility. 2022-10-26 17:52:47 +02:00
shaders-ue4/asm MSL: only fix up gl_FragCoord if really necessary. 2022-09-13 18:50:57 +08:00