29 lines
566 B
GLSL
29 lines
566 B
GLSL
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#version 450
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layout(binding = 0, std140) uniform uBuffer
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{
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vec4 color;
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} x_12;
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layout(location = 0) out vec4 fragColor;
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const vec4 _2_init = vec4(0.0);
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void main()
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{
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fragColor = _2_init;
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gl_SampleMask[0] = 0;
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fragColor = x_12.color;
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gl_SampleMask[0] = int(uint(6));
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gl_SampleMask[0] = int(uint(gl_SampleMask[0]));
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uint _30_unrolled[1];
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for (int i = 0; i < int(1); i++)
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{
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_30_unrolled[i] = int(gl_SampleMask[i]);
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}
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for (int i = 0; i < int(1); i++)
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{
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gl_SampleMask[i] = int(_30_unrolled[i]);
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}
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}
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