28 lines
482 B
GLSL
28 lines
482 B
GLSL
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#version 450
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layout(binding = 0, std430) readonly buffer SSBO
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{
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float values0[];
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} _5;
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layout(binding = 1, std430) readonly buffer SSBO1
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{
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float values1[];
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} _7;
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layout(location = 0) out vec2 FragColor;
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void main()
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{
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vec2 _27;
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_27 = vec2(0.0);
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vec2 _39;
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vec2 _40;
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vec2 _41;
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for (int _30 = 0; _30 < 16; _39 = _27 * _27, _40 = _39, _40.x = _5.values0[_30], _41 = _40, _41.y = _7.values1[_30], _27 += _41, _30++)
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{
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}
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FragColor = _27;
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}
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