#version 310 es
precision mediump float;
precision highp int;
layout(location = 0) out highp vec4 _GLF_color;
void main()
{
mediump uvec4 _4 = uvec4(bitCount(uvec4(1u)));
uvec4 hp_copy_4 = _4;
_GLF_color = ldexp(vec4(1.0), ivec4(hp_copy_4));
}