2021-01-04 10:58:50 +00:00
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#version 450
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2021-01-07 11:14:49 +00:00
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out float gl_ClipDistance[1];
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out float gl_CullDistance[1];
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2021-01-04 10:58:50 +00:00
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void main()
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{
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gl_Position = vec4(0.0);
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gl_PointSize = 0.0;
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2021-01-07 11:14:49 +00:00
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gl_ClipDistance = float[](0.0);
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gl_CullDistance = float[](0.0);
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2021-01-04 10:58:50 +00:00
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gl_Position = vec4(1.0);
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}
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