34 lines
572 B
GLSL
34 lines
572 B
GLSL
|
#version 100
|
||
|
|
||
|
struct Struct_vec4
|
||
|
{
|
||
|
vec4 m0;
|
||
|
};
|
||
|
|
||
|
struct UBO
|
||
|
{
|
||
|
Struct_vec4 m0;
|
||
|
Struct_vec4 m1;
|
||
|
};
|
||
|
|
||
|
uniform UBO ubo_binding_0;
|
||
|
|
||
|
varying vec4 output_location_0_m0_m0;
|
||
|
varying vec4 output_location_0_m1_m0;
|
||
|
varying vec4 output_location_2_m0;
|
||
|
varying vec4 output_location_3_m0;
|
||
|
|
||
|
void main()
|
||
|
{
|
||
|
Struct_vec4 c;
|
||
|
c.m0 = ubo_binding_0.m0.m0;
|
||
|
Struct_vec4 b;
|
||
|
b.m0 = ubo_binding_0.m1.m0;
|
||
|
gl_Position = c.m0 + b.m0;
|
||
|
output_location_0_m0_m0 = c.m0;
|
||
|
output_location_0_m1_m0 = b.m0;
|
||
|
output_location_2_m0 = c.m0;
|
||
|
output_location_3_m0 = b.m0;
|
||
|
}
|
||
|
|