8 lines
160 B
GLSL
8 lines
160 B
GLSL
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#version 450
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void main()
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{
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gl_Position = (vec4(1.0, 2.0, 3.0, 4.0) + vec4(5.0, 6.0, 7.0, 8.0)) + (vec4(1.0, 2.0, 3.0, 4.0) + vec4(4.0, 3.0, 8.0, 2.0));
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}
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