18 lines
374 B
Plaintext
18 lines
374 B
Plaintext
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#version 460
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#extension GL_EXT_ray_tracing : require
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layout(push_constant, std430) uniform Registers
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{
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uvec2 ptr;
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} _19;
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layout(location = 0) rayPayloadEXT vec4 payload;
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void main()
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{
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vec3 origin = vec3(0.0);
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vec3 direction = vec3(0.0, 0.0, -1.0);
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traceRayEXT(accelerationStructureEXT(_19.ptr), 1u, 255u, 0u, 0u, 0u, origin, 0.0, direction, 100.0, 0);
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}
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