36 lines
1.4 KiB
Plaintext
36 lines
1.4 KiB
Plaintext
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct main0_out
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{
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float4 gl_Position [[position]];
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};
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struct main0_patchIn
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{
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float gl_TessLevelInner_0 [[attribute(0)]];
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float gl_TessLevelInner_1 [[attribute(1)]];
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float gl_TessLevelOuter_0 [[attribute(2)]];
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float gl_TessLevelOuter_1 [[attribute(3)]];
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float gl_TessLevelOuter_2 [[attribute(4)]];
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float gl_TessLevelOuter_3 [[attribute(5)]];
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};
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[[ patch(quad, 0) ]] vertex main0_out main0(main0_patchIn patchIn [[stage_in]], float2 gl_TessCoord [[position_in_patch]])
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{
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main0_out out = {};
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float gl_TessLevelInner[2] = {};
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float gl_TessLevelOuter[4] = {};
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gl_TessLevelInner[0] = patchIn.gl_TessLevelInner_0;
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gl_TessLevelInner[1] = patchIn.gl_TessLevelInner_1;
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gl_TessLevelOuter[0] = patchIn.gl_TessLevelOuter_0;
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gl_TessLevelOuter[1] = patchIn.gl_TessLevelOuter_1;
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gl_TessLevelOuter[2] = patchIn.gl_TessLevelOuter_2;
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gl_TessLevelOuter[3] = patchIn.gl_TessLevelOuter_3;
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out.gl_Position = float4(((gl_TessCoord.x * as_type<float>(gl_TessLevelInner[0])) * as_type<float>(gl_TessLevelOuter[0])) + (((1.0 - gl_TessCoord.x) * as_type<float>(gl_TessLevelInner[0])) * as_type<float>(gl_TessLevelOuter[2])), ((gl_TessCoord.y * as_type<float>(gl_TessLevelInner[1])) * as_type<float>(gl_TessLevelOuter[1])) + (((1.0 - gl_TessCoord.y) * as_type<float>(gl_TessLevelInner[1])) * as_type<float>(gl_TessLevelOuter[3])), 0.0, 1.0);
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return out;
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}
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