SPIRV-Cross/reference/shaders-msl/flatten/push-constant.flatten.vert

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2019-09-17 19:11:19 +00:00
#pragma clang diagnostic ignored "-Wmissing-prototypes"
#pragma clang diagnostic ignored "-Wmissing-braces"
#pragma clang diagnostic ignored "-Wunused-variable"
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
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template<typename T, size_t Num>
struct spvUnsafeArray
{
T elements[Num ? Num : 1];
thread T& operator [] (size_t pos) thread
{
return elements[pos];
}
constexpr const thread T& operator [] (size_t pos) const thread
{
return elements[pos];
}
device T& operator [] (size_t pos) device
{
return elements[pos];
}
constexpr const device T& operator [] (size_t pos) const device
{
return elements[pos];
}
constexpr const constant T& operator [] (size_t pos) const constant
{
return elements[pos];
}
threadgroup T& operator [] (size_t pos) threadgroup
{
return elements[pos];
}
constexpr const threadgroup T& operator [] (size_t pos) const threadgroup
{
return elements[pos];
}
};
struct PushMe
{
float4x4 MVP;
float2x2 Rot;
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spvUnsafeArray<float, 4> Arr;
};
struct main0_out
{
float2 vRot [[user(locn0)]];
float4 gl_Position [[position]];
};
struct main0_in
{
float2 Rot [[attribute(0)]];
float4 Pos [[attribute(1)]];
};
vertex main0_out main0(main0_in in [[stage_in]], constant PushMe& registers [[buffer(0)]])
{
main0_out out = {};
out.gl_Position = registers.MVP * in.Pos;
out.vRot = (registers.Rot * in.Rot) + float2(registers.Arr[2]);
return out;
}