SPIRV-Cross/reference/shaders-msl/vulkan/vert/multiview.multiview.no-layered.nocompat.vk.vert

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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct MVPs
{
float4x4 MVP[2];
};
struct main0_out
{
float4 gl_Position [[position]];
};
struct main0_in
{
float4 Position [[attribute(0)]];
};
vertex main0_out main0(main0_in in [[stage_in]], constant uint* spvViewMask [[buffer(24)]], constant MVPs& _19 [[buffer(0)]])
{
main0_out out = {};
const uint gl_ViewIndex = spvViewMask[0];
out.gl_Position = _19.MVP[int(gl_ViewIndex)] * in.Position;
return out;
}