30 lines
382 B
GLSL
30 lines
382 B
GLSL
|
#version 450
|
||
|
|
||
|
struct VSInput
|
||
|
{
|
||
|
vec4 position;
|
||
|
};
|
||
|
|
||
|
struct VSOutput
|
||
|
{
|
||
|
vec4 position;
|
||
|
};
|
||
|
|
||
|
layout(location = 0) in vec4 position;
|
||
|
|
||
|
VSOutput _main(VSInput _input)
|
||
|
{
|
||
|
VSOutput _out;
|
||
|
_out.position = _input.position;
|
||
|
return _out;
|
||
|
}
|
||
|
|
||
|
void main()
|
||
|
{
|
||
|
VSInput _input;
|
||
|
_input.position = position;
|
||
|
VSInput param = _input;
|
||
|
gl_Position = _main(param).position;
|
||
|
}
|
||
|
|