SPIRV-Cross/reference/shaders/frag/mix.frag

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2016-03-02 17:09:16 +00:00
#version 310 es
precision mediump float;
precision highp int;
layout(location = 0) out vec4 FragColor;
layout(location = 0) in vec4 vIn0;
layout(location = 1) in vec4 vIn1;
layout(location = 2) in float vIn2;
layout(location = 3) in float vIn3;
void main()
{
bvec4 l = bvec4(false, true, false, false);
FragColor = mix(vIn0, vIn1, l);
bool f = true;
FragColor = vec4(f ? vIn3 : vIn2);
FragColor = mix(vIn1, vIn0, bvec4(f));
FragColor = vec4(f ? vIn2 : vIn3);
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}