31 lines
784 B
GLSL
31 lines
784 B
GLSL
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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constant float a_tmp [[function_constant(1)]];
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constant float a = is_function_constant_defined(a_tmp) ? a_tmp : 1.0;
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constant float b_tmp [[function_constant(2)]];
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constant float b = is_function_constant_defined(b_tmp) ? b_tmp : 2.0;
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struct main0_out
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{
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float4 FragColor [[color(0)]];
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};
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fragment main0_out main0()
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{
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main0_out out = {};
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float t0 = a;
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float t1 = b;
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bool c21 = (isunordered(a, b) || a == b);
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bool c22 = (isunordered(a, b) || a != b);
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bool c23 = (isunordered(a, b) || a < b);
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bool c25 = (isunordered(a, b) || a > b);
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bool c27 = (isunordered(a, b) || a <= b);
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bool c29 = (isunordered(a, b) || a >= b);
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out.FragColor = float4(t0 + t1);
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return out;
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}
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