27 lines
441 B
GLSL
27 lines
441 B
GLSL
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static float4 FragColor;
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static float4x4 m;
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struct SPIRV_Cross_Input
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{
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float4x4 m : TEXCOORD1;
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};
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struct SPIRV_Cross_Output
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{
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float4 FragColor : SV_Target0;
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};
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void frag_main()
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{
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FragColor = ((m[0] + m[1]) + m[2]) + m[3];
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}
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SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
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{
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m = stage_input.m;
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frag_main();
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SPIRV_Cross_Output stage_output;
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stage_output.FragColor = FragColor;
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return stage_output;
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}
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