2018-05-15 09:16:06 +00:00
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#version 450
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layout(location = 0) flat out int _4;
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void main()
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{
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2018-09-27 09:10:22 +00:00
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vec4 _63 = vec4(0.0);
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_63.y = float(((-10) + 2));
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vec4 _66 = _63;
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_66.z = float((100u % 5u));
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vec4 _52 = _66 + vec4(ivec4(20, 30, 0, 0));
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2018-05-15 09:16:06 +00:00
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vec2 _56 = _52.xy + vec2(ivec2(ivec4(20, 30, 0, 0).y, ivec4(20, 30, 0, 0).x));
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gl_Position = vec4(_56.x, _56.y, _52.z, _52.w);
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_4 = ivec4(20, 30, 0, 0).y;
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}
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