2018-03-08 15:43:49 +00:00
|
|
|
#version 450
|
|
|
|
|
|
|
|
layout(location = 0) out vec4 FragColor;
|
|
|
|
layout(location = 0) in vec4 v0;
|
|
|
|
|
|
|
|
void main()
|
|
|
|
{
|
|
|
|
FragColor = vec4(1.0);
|
2018-03-12 13:58:40 +00:00
|
|
|
int _50;
|
|
|
|
_50 = 0;
|
|
|
|
for (; _50 < 4; _50++)
|
2018-03-08 15:43:49 +00:00
|
|
|
{
|
2018-03-24 03:16:18 +00:00
|
|
|
for (int _51 = 0; _51 < 4; )
|
2018-03-08 15:43:49 +00:00
|
|
|
{
|
2018-03-24 03:16:18 +00:00
|
|
|
FragColor += vec4(v0[(_50 + _51) & 3]);
|
|
|
|
_51++;
|
2018-03-12 13:58:40 +00:00
|
|
|
continue;
|
2018-03-08 15:43:49 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|