SPIRV-Cross/reference/opt/shaders/asm/frag/function-overload-alias.asm.frag

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#version 310 es
precision mediump float;
precision highp int;
layout(location = 0) out vec4 FragColor;
void main()
{
FragColor = (((vec4(1.0) + vec4(1.0)) + (vec3(1.0).xyzz + vec4(1.0))) + (vec4(1.0) + vec4(2.0))) + (vec2(1.0).xyxy + vec4(2.0));
}