a04bdcc7f7
Awkward, but legal SPIR-V.
12 lines
255 B
GLSL
12 lines
255 B
GLSL
#version 310 es
|
|
precision mediump float;
|
|
precision highp int;
|
|
|
|
layout(location = 0) out vec4 FragColor;
|
|
|
|
void main()
|
|
{
|
|
FragColor = (((vec4(1.0) + vec4(1.0)) + (vec3(1.0).xyzz + vec4(1.0))) + (vec4(1.0) + vec4(2.0))) + (vec2(1.0).xyxy + vec4(2.0));
|
|
}
|
|
|