SPIRV-Cross/reference/shaders/asm/comp/multiple-entry.asm.comp

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#version 310 es
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
layout(binding = 0, std430) restrict buffer _6
{
ivec4 _0;
uvec4 _1;
} _8;
layout(binding = 1, std430) restrict buffer _7
{
uvec4 _0;
ivec4 _1;
} _9;
void main()
{
_9._0 = _8._1 + uvec4(_8._0);
_9._0 = uvec4(_8._0) + _8._1;
_9._0 = _8._1 + _8._1;
_9._0 = uvec4(_8._0 + _8._0);
_9._1 = ivec4(_8._1 + _8._1);
_9._1 = _8._0 + _8._0;
_9._1 = ivec4(_8._1) + _8._0;
_9._1 = _8._0 + ivec4(_8._1);
}