SPIRV-Cross/shaders/comp/rmw-opt.comp

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#version 310 es
layout(local_size_x = 1) in;
layout(std430, binding = 0) buffer SSBO
{
int a;
};
void main()
{
a += 10;
a -= 10;
a *= 10;
a /= 10;
a <<= 2;
a >>= 3;
a &= 40;
a ^= 10;
a %= 40;
a |= 1;
bool c = false;
bool d = true;
c = c && d;
d = d || c;
a = c && d ? 1 : 0;
}