SPIRV-Cross/reference/opt/shaders-hlsl/asm/frag/function-overload-alias.asm.frag

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static float4 FragColor;
struct SPIRV_Cross_Output
{
float4 FragColor : SV_Target0;
};
void frag_main()
{
FragColor = (((1.0f.xxxx + 1.0f.xxxx) + (1.0f.xxx.xyzz + 1.0f.xxxx)) + (1.0f.xxxx + 2.0f.xxxx)) + (1.0f.xx.xyxy + 2.0f.xxxx);
}
SPIRV_Cross_Output main()
{
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.FragColor = FragColor;
return stage_output;
}