SPIRV-Cross/reference/shaders-hlsl-no-opt/asm/frag/composite-insert-inheritance.asm.frag

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static const float4 _34[2] = { 0.0f.xxxx, 0.0f.xxxx };
static float4 vInput;
static float4 FragColor;
struct SPIRV_Cross_Input
{
float4 vInput : TEXCOORD0;
};
struct SPIRV_Cross_Output
{
float4 FragColor : SV_Target0;
};
static float4 _32;
void frag_main()
{
float4 _37 = vInput;
float4 _38 = _37;
_38.x = 1.0f;
_38.y = 2.0f;
_38.z = 3.0f;
_38.w = 4.0f;
FragColor = _38;
float4 _6 = _37;
_6.x = 1.0f;
_6.y = 2.0f;
_6.z = 3.0f;
_6.w = 4.0f;
FragColor = _6;
float4 _42 = _37;
_42.x = 1.0f;
_42.y = 2.0f;
_42.z = 3.0f;
_42.w = 4.0f;
FragColor = _42;
float4 _44 = _37;
_44.x = 1.0f;
float4 _45 = _44;
_45.y = 2.0f;
float4 _46 = _45;
_46.z = 3.0f;
float4 _47 = _46;
_47.w = 4.0f;
FragColor = _47 + _44;
FragColor = _47 + _45;
float4 _49;
_49.x = 1.0f;
_49.y = 2.0f;
_49.z = 3.0f;
_49.w = 4.0f;
FragColor = _49;
float4 _53 = 0.0f.xxxx;
_53.x = 1.0f;
FragColor = _53;
float4 _54[2] = _34;
_54[1].z = 1.0f;
_54[0].w = 2.0f;
FragColor = _54[0];
FragColor = _54[1];
float4x4 _58 = float4x4(0.0f.xxxx, 0.0f.xxxx, 0.0f.xxxx, 0.0f.xxxx);
_58[1].z = 1.0f;
_58[2].w = 2.0f;
FragColor = _58[0];
FragColor = _58[1];
FragColor = _58[2];
FragColor = _58[3];
float4 PHI;
PHI = _46;
float4 _65 = PHI;
_65.w = 4.0f;
FragColor = _65;
}
SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
{
vInput = stage_input.vInput;
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.FragColor = FragColor;
return stage_output;
}