24 lines
426 B
GLSL
24 lines
426 B
GLSL
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static int gl_SampleMask;
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static float4 FragColor;
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struct SPIRV_Cross_Output
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{
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float4 FragColor : SV_Target0;
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uint gl_SampleMask : SV_Coverage;
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};
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void frag_main()
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{
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FragColor = 1.0f.xxxx;
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gl_SampleMask = 0;
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}
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SPIRV_Cross_Output main()
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{
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frag_main();
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SPIRV_Cross_Output stage_output;
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stage_output.gl_SampleMask = gl_SampleMask;
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stage_output.FragColor = FragColor;
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return stage_output;
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}
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