25 lines
614 B
GLSL
25 lines
614 B
GLSL
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#version 450
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#ifdef GL_ARB_shader_draw_parameters
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#extension GL_ARB_shader_draw_parameters : enable
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#endif
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#ifdef GL_ARB_shader_draw_parameters
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#define SPIRV_Cross_BaseVertex gl_BaseVertexARB
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#else
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uniform int SPIRV_Cross_BaseVertex;
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#endif
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#ifdef GL_ARB_shader_draw_parameters
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#define SPIRV_Cross_BaseInstance gl_BaseInstanceARB
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#else
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uniform int SPIRV_Cross_BaseInstance;
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#endif
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#ifndef GL_ARB_shader_draw_parameters
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#error GL_ARB_shader_draw_parameters is not supported.
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#endif
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void main()
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{
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gl_Position = vec4(float(SPIRV_Cross_BaseVertex), float(SPIRV_Cross_BaseInstance), float(gl_DrawIDARB), 1.0);
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}
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