2017-11-22 11:08:06 +00:00
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#version 310 es
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2020-05-22 10:44:56 +00:00
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#ifdef GL_ARB_shader_draw_parameters
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#extension GL_ARB_shader_draw_parameters : enable
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#endif
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2017-11-22 11:08:06 +00:00
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2020-05-22 10:44:56 +00:00
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#ifdef GL_ARB_shader_draw_parameters
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#define SPIRV_Cross_BaseInstance gl_BaseInstanceARB
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#else
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2017-11-22 11:08:06 +00:00
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uniform int SPIRV_Cross_BaseInstance;
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2020-05-22 10:44:56 +00:00
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#endif
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2017-11-22 11:08:06 +00:00
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void main()
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{
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gl_Position = vec4(1.0, 2.0, 3.0, 4.0) * float(gl_VertexID + (gl_InstanceID + SPIRV_Cross_BaseInstance));
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}
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