SPIRV-Cross/shaders-msl/comp/argument-buffers-discrete.msl2.argument.discrete.comp

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#version 450
layout(local_size_x = 1) in;
layout(set = 0, binding = 0) readonly buffer SSBO0
{
vec4 v;
} ssbo0;
layout(set = 1, binding = 0) readonly buffer SSBO1
{
vec4 v;
} ssbo1;
layout(set = 2, binding = 5) readonly buffer SSBO2
{
vec4 v;
} ssbo2;
layout(set = 3, binding = 6) writeonly buffer SSBO3
{
vec4 v;
} ssbo3;
void main()
{
ssbo3.v = ssbo0.v + ssbo1.v + ssbo2.v;
}