SPIRV-Cross/reference/opt/shaders-hlsl/frag/array-lut-no-loop-variable.frag

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static const float _17[5] = { 1.0f, 2.0f, 3.0f, 4.0f, 5.0f };
static float4 FragColor;
struct SPIRV_Cross_Output
{
float4 FragColor : SV_Target0;
};
void frag_main()
{
for (int _46 = 0; _46 < 4; )
{
int _33 = _46 + 1;
FragColor += _17[_33].xxxx;
_46 = _33;
continue;
}
}
2022-01-05 13:51:36 +00:00
SPIRV_Cross_Output main()
{
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.FragColor = FragColor;
return stage_output;
}