SPIRV-Cross/reference/opt/shaders-msl/comp/insert.comp

29 lines
577 B
Plaintext
Raw Normal View History

2017-11-22 11:08:06 +00:00
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct SSBO
{
float4 out_data[1];
};
constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u);
constant float4 _53 = {};
2017-11-22 11:08:06 +00:00
kernel void main0(device SSBO& _27 [[buffer(0)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]])
{
float4 _46 = _53;
_46.x = 10.0;
float4 _48 = _46;
_48.y = 30.0;
float4 _50 = _48;
_50.z = 70.0;
float4 _52 = _50;
_52.w = 90.0;
_27.out_data[gl_GlobalInvocationID.x] = _52;
2017-11-22 11:08:06 +00:00
_27.out_data[gl_GlobalInvocationID.x].y = 20.0;
}