SPIRV-Cross/reference/opt/shaders-msl/comp/insert.comp
Hans-Kristian Arntzen d1479f871a MSL: Do not generate UnsafeArray<> for any array inside buffer objects.
This avoids a lot of huge code changes.
Arrays generally cannot be copied in and out of buffers, at least no
compiler frontend seems to do it.

Also avoids a lot of issues surrounding packed vectors and matrices.
2019-10-24 12:22:30 +02:00

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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct SSBO
{
float4 out_data[1];
};
constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u);
constant float4 _53 = {};
kernel void main0(device SSBO& _27 [[buffer(0)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]])
{
float4 _46 = _53;
_46.x = 10.0;
float4 _48 = _46;
_48.y = 30.0;
float4 _50 = _48;
_50.z = 70.0;
float4 _52 = _50;
_52.w = 90.0;
_27.out_data[gl_GlobalInvocationID.x] = _52;
_27.out_data[gl_GlobalInvocationID.x].y = 20.0;
}